// replayDlg.h : header file
//

#if !defined(AFX_REPLAYDLG_H__F4FF3E00_851D_49B1_831C_0B0DB987ADA7__INCLUDED_)
#define AFX_REPLAYDLG_H__F4FF3E00_851D_49B1_831C_0B0DB987ADA7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CReplayDlg dialog

#include "table1.h"
#include "table2.h"
#include "table3.h"

class CReplayDlg : public CDialog
{
// Construction
public:
	CReplayDlg(CWnd* pParent = NULL);	// standard constructor
	table1 m_tabOverView;
	table2 m_tabTrend;
	table3 m_tabSglPlay;

// Dialog Data
	//{{AFX_DATA(CReplayDlg)
	enum { IDD = IDD_REPLAY_DIALOG };
	CTabCtrl	m_table;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CReplayDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CReplayDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	afx_msg void OnButtonDebug();
	afx_msg void OnSelchangeTab3(NMHDR* pNMHDR, LRESULT* pResult);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedButton2();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_REPLAYDLG_H__F4FF3E00_851D_49B1_831C_0B0DB987ADA7__INCLUDED_)
